Firearms|Source
Game info
| Platforms | Windows |
|---|---|
| GameName | Firearms|Source |
| ReleaseStatus | Released |
| ReleaseDate | 2010 |
| DevelopmentTime | about 5 years |
| Engine | Source Engine |
| Category | Indie |
| Team | Firearms|Source team. My guess is 60+ people over the course of the life of the game. |
Description
Over 5 years ago I joined up with the original FAS team to work on a follow up to one of my most cherished gaming memories. Firearms Halflife.
Most of us had never taken on a entire mod and we learned just how much of a huge undertaking it is to make a game of this scope. There were many growing pains but we managed to push through and release a product we are all very proud of. If you had told me 4 years ago that Firearms would be released at such a polished state I would have never believed you.
I have held the roles of team lead, lead level designer, level designer and have taken on a vast amount of responsibilities. Everything from environment art to animation scripting to wrestling with the engine.
Here are links to profile pages for some of the levels I authored for Firearms Source:
